Tuesday, February 23, 2010

BioShock 3D (PC vs Mobile)


So I came up with few screenshots that compare the PC/Console version of the critically acclaimed game - BioShock to the 3D mobile version.


Before you get all judgemental, here's more technical details that compares the versions.
(Thanks to hubby- Arjun Nair, also Producer of BioShock 3D Mobile)


Know more about the mobile version of BioShock here.

6 comments:

  1. hey that nice to see you put up the behind the scene event(Bioshock- A mammoth project what i prefer to cal it), lots of hard work. team got shuffled during project me and lots people went into different project but you guys managed it out.Great job puri.Congo

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  2. Bioshock3D was a very good project indeed. Although it got bit hectic but I guess we all needed a project like this. It disclosed many hidden secrets of life :).
    Well I like your expression "Ha ha" for low end phones. Trust me it was no fun :). Biggest challenge was to implement and fine tune both glHint(GL_FASTEST) and glHint(GL_NICEST) :D because Bioshock3D was one Big Triangle Soup.

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  3. @somesh: ya, we all went thru a lot of team changes and studio changes...and ya def a mammoth project!

    @pradip: lolz... the 'Ha ha' was by Arjun. That technical part is a small extract from the NASSCOM gaming summit presentation by him.
    Hidden secrets! talents, everything was revealed!!
    Fast and nice! too much wasn't it :D

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  4. Will be a version for symbian devices?

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  5. From what my friends say, I don't think so :)

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