<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3346712947098092403</id><updated>2012-02-16T15:04:55.852+05:30</updated><category term='Gaming'/><category term='Game Design Workshop with Ernest Adams. Ernest Adams'/><category term='Game Design Workshop'/><category term='Rare and Raring'/><category term='BioShock PC vs Mobile'/><category term='BioShock Verizon'/><category term='Game Design Document'/><category term='BioShock'/><category term='Experience'/><category term='Interview'/><category term='Rantings'/><category term='Stupid'/><category term='NASSCOM animation and gaming summit'/><category term='Games'/><category term='NASSCOM gaming summit 2009'/><category term='BioShock 3D Mobile'/><category term='Journey'/><category term='NASSCOM'/><category term='24fps awards'/><category term='Dropouts'/><category term='BioShock Mobile'/><category term='Indian Game Designer'/><category term='GDD'/><category term='Game Design'/><category term='Game Designer'/><title type='text'>The Indian Game Designer</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-2579100821335417653</id><published>2012-02-06T12:32:00.001+05:30</published><updated>2012-02-06T12:34:42.341+05:30</updated><title type='text'>Gaming: Enter the male bastion - TOI Bangalore Article</title><content type='html'>TOI Bangalore had contacted me for an article on women in gaming. Considering the fact that it's always the Bangalore newspapers that contact me, I think I should shift base there! :P&lt;br /&gt;&lt;br /&gt;Click &lt;a href="http://www1.lite.epaper.timesofindia.com/mobile.aspx?article=yes&amp;amp;pageid=15&amp;amp;sectid=edid=&amp;amp;edlabel=TOIBG&amp;amp;mydateHid=06-02-2012&amp;amp;pubname=Times+of+India+-+Bangalore&amp;amp;edname=&amp;amp;articleid=Ar01503&amp;amp;publabel=TOI&amp;amp;max=true" target="_blank"&gt;here&lt;/a&gt;&amp;nbsp;for the article.&lt;br /&gt;&lt;br /&gt;Posting the article here. Colored my quotes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;u&gt;Gaming blows these girls away&amp;nbsp;&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;Narayanan Krishnaswami TNN&lt;br /&gt;&lt;br /&gt;Bangalore: Nehal Shah is a twentysomething independent design researcher.She is also a level 67 Tauren Druid in Blizzards Massively Multiplayer Online blockbuster,World of Warcraft,and a gamer for the last 12 years.&lt;br /&gt;Shah says she spends two to three hours everyday gaming and spends at least a thousand rupees a month on her hobby.Shah is one of a very rare breed,the female Indian gamer.Worldwide,women make up 40% of the gaming public.In India,that number of those who identify themselves as gamers is almost non-existent.Mehr Singh is a film student in Pune.I just dont get why women dont game,I really dont think its because games are marketed more towards males.I grew up with gaming--we started off with those ancient consoles that used cartridges and I have always enjoyed it, she says.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;u&gt;Gaming: enter the male bastion&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;Bangalore: Mehr spent most of her second year of film studies two to six hours daily playing Defence of the Ancients in a nearby gaming parlour.I was introduced to DoTA by a bunch of my friends all guys,though,and I was blown away, she says.&lt;br /&gt;&lt;br /&gt;Pradipta Sarkar,27,is an editor in a New Delhi publishing house.She doesnt have a console,but she says she loves playing games whenever she has access to one.I go to my friends places when I want to play and I play for hours at a time. Pradipta believes buying a game console is simply not on the radar of women consumers.&amp;nbsp;I like to play,but&amp;nbsp;I'm&amp;nbsp;not willing to spend Rs 30,000 on a gaming console,"she says.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #990000;"&gt;Purnima Iyer is the co-founder of Pinaka Interactive,a Mumbai-based game and app design company.She says there could be several reasons for the low numbers of women gamers in India.The expenditure may not be supported by the family,the friend circle may not be involved in gaming,and some have the notion that gaming is for men and women playing games are looked down upon or even called irresponsible.Plus,not many games are women friendly and tend to have strong stereotypes that are oriented towards men,like violence,gore and skimpily-clad women.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #990000;"&gt;Purnima says there are things about gaming behaviour that she finds irritating which may put off other women gamers. In a MMOG (massively multiplayer online game) context,when you walk in as a female avatar,firstly they assume you are a cross-dresser.Once you make them realize thats not the case,they get all lovey-dovey.While this can be advantageous for some (many quest items can be easily retrieved),it gets really troublesome.They rarely call you for a raid etc,just because they assume you cant play as well as a guy!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The gaming industry,which has always been a male bastion,believes that a game with a female as a main character will suffer in terms of sales unless she is skimpily clad and improbably endowed as in the early iterations of Lara Croft or the more recent Bayonetta.Stereotypes like these have perpetuated the association of videogames with male adolescents.&lt;br /&gt;&lt;br /&gt;There have been attempts within the industry to change this.Lara Crofts latest avatar shows her realistically proportioned and giving up her very short shorts for a sensible pair of jeans.Mass Effects advertising now shows Commander Shepard as a woman in armor.&lt;span style="color: #990000;"&gt;"Things are changing for good",agrees Purnima. "But sometimes,it's fun to play as a male character like in GTA"&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-2579100821335417653?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/2579100821335417653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2012/02/gaming-enter-male-bastion-toi-bangalore.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/2579100821335417653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/2579100821335417653'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2012/02/gaming-enter-male-bastion-toi-bangalore.html' title='Gaming: Enter the male bastion - TOI Bangalore Article'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-4019784817217439665</id><published>2012-01-02T12:45:00.001+05:30</published><updated>2012-01-30T19:40:58.429+05:30</updated><title type='text'>My Guest Post at Rare &amp; Raring</title><content type='html'>&lt;br /&gt;&lt;a href="http://rareandraring.blogspot.com/2011/12/guest-article-games-that-made-me.html"&gt;http://rareandraring.blogspot.com/2011/12/guest-article-games-that-made-me.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I talks about how I got into games and game design and tit-bits on game design.&lt;br /&gt;Hope you like it :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-4019784817217439665?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/4019784817217439665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2012/01/my-guest-post-at-rare-raring.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/4019784817217439665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/4019784817217439665'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2012/01/my-guest-post-at-rare-raring.html' title='My Guest Post at Rare &amp; Raring'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-3284005114127087244</id><published>2011-12-23T19:16:00.001+05:30</published><updated>2011-12-23T20:16:59.822+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rare and Raring'/><category scheme='http://www.blogger.com/atom/ns#' term='Interview'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>My Interview @ Rare and Raring Blog</title><content type='html'>Giving in to my current motto of Eat.Eat.Eat, I've been concentrating more on eat outs and food reviews. On the gaming front, besides the professional part, I've hardly been able to concentrate on my blog. However, &amp;nbsp;Abhishek Deshpande, who blogs at&amp;nbsp;&lt;a href="http://rareandraring.blogspot.com/"&gt;http://rareandraring.blogspot.com&lt;/a&gt;; managed to interview me and I will soon be doing a guest article for him there. (which psst.. I managed to complete just a few minutes back)&lt;br /&gt;&lt;br /&gt;My interview as part of the first member of the Rare and Raring Club can be found in the following link&lt;br /&gt;&lt;a href="http://rareandraring.blogspot.com/2011/12/interview-purnima-iyer-club-rare-and.html"&gt;http://rareandraring.blogspot.com/2011/12/interview-purnima-iyer-club-rare-and.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-3284005114127087244?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/3284005114127087244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2011/12/my-interview-rare-and-raring-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/3284005114127087244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/3284005114127087244'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2011/12/my-interview-rare-and-raring-blog.html' title='My Interview @ Rare and Raring Blog'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-1494653447997575299</id><published>2011-06-15T08:25:00.003+05:30</published><updated>2011-12-23T20:12:43.528+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rantings'/><category scheme='http://www.blogger.com/atom/ns#' term='Stupid'/><category scheme='http://www.blogger.com/atom/ns#' term='Dropouts'/><title type='text'>A message to the dropouts!</title><content type='html'>Hi,&lt;br /&gt;&lt;br /&gt;Please read the following as a genuine advice and let your brain process it while (I hope) you (manage) to stay on this page till the message ends.&lt;br /&gt;&lt;br /&gt;So you dropped out of your college? Education sucks. You are too brilliant an ass to study anything or even make an effort to get a degree. Yea, there have been dropouts who are now billionaires. You want to see a list? Here you go: Click &lt;a href="http://www.twincommas.com/billionaire-college-dropouts"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Does that improve your confidence? Yes? Wow, you are all total morons in that case! Sorry for my language, but I think I've every right to say this. Do you know the zillion number of dropouts who failed? Do you know the&amp;nbsp;humongous&amp;nbsp;number of successful people, who by the way bothered to finish their degree? Why don't you "Google" them?&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-hr_c_IlYPI0/TfgYTf0sfmI/AAAAAAAABmY/lRwdrhm7AcU/s1600/DF_01_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="209" src="http://3.bp.blogspot.com/-hr_c_IlYPI0/TfgYTf0sfmI/AAAAAAAABmY/lRwdrhm7AcU/s320/DF_01_1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Have you ever thought what Bill Gates or Steve Jobs would have done if they had failed? Forget that, why don't one of you dropouts take a trip&amp;nbsp;to the Microsoft office and try to get a job there. A huge list of credentials is what they ask. Aww and you thought being a dropout was just enough. So sad!&lt;br /&gt;&lt;br /&gt;The successful dropouts we are talking about here; when they dropped out of college, weren't sitting around laying eggs. They were actually working their ass off towards a goal they had set in mind. I hope you do realize that the reason they are billionaires is also because of the other people around them. And here you thought just being a dropout was a quick path to success.&lt;br /&gt;&lt;br /&gt;Sorry, any decent company will think twice to hire you without a proper graduate degree. And why is it important? You probably learnt more on your own than what formal education had to offer. So why bother with a degree?&lt;br /&gt;&lt;br /&gt;It just shows a determination to show the world that you have what it takes to complete what you undertook! I'm not telling you to be&amp;nbsp;amongst&amp;nbsp;the top 5, or anything like that. Just get a&amp;nbsp;bloody&amp;nbsp;degree.&amp;nbsp;Finish your degree, whatever it is and then continue with your goal or do it side by side.&lt;br /&gt;&lt;br /&gt;The very reason that provoked me to write this is the mere fact that few 'dropout' entrepreneurs who made it alright (mostly by goddamn luck &amp;amp; someone else's&amp;nbsp;money) go on to encourage the students to be a dropout. &amp;nbsp;How nice of them!&lt;br /&gt;&lt;br /&gt;Prospective dropouts, please remember : when everything else fails, a degree still stands. The "x" years taken to complete your degree will never be utterly useless.&lt;br /&gt;&lt;br /&gt;My simple advice is ignore the ones who preach that 'dropping out of college is cool' and get a degree&amp;nbsp;unless you're filthy rich or a real genius (even for a real genius, luck &amp;amp; money are important factors).&amp;nbsp;And if you are a dropout already, there's still time. Just finish that degree!&lt;br /&gt;&lt;br /&gt;If you manged to read this far, I hope I've changed even 1% of your mind.&lt;br /&gt;&lt;br /&gt;Thank you.&lt;br /&gt;&lt;br /&gt;Sincerely,&lt;br /&gt;Me&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-1494653447997575299?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/1494653447997575299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2011/06/message-to-dropouts.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/1494653447997575299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/1494653447997575299'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2011/06/message-to-dropouts.html' title='A message to the dropouts!'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-hr_c_IlYPI0/TfgYTf0sfmI/AAAAAAAABmY/lRwdrhm7AcU/s72-c/DF_01_1.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-5559806420077078108</id><published>2011-04-01T16:28:00.011+05:30</published><updated>2011-12-23T20:12:59.337+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Interview'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Experience'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Btw, the Interviewee is human!</title><content type='html'>Interviews are nice opportunities to know where you stand, how you stand in the industry. A revival process to test your abilities not just by the interviewer, but yourself.&amp;nbsp;After an interview, you can easily understand your weak points and concentrate more on it. That has always been my analogy. My interview experiences have been mostly good, but there are some exceptions.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-c_LciJWllXY/TZVX82c6KpI/AAAAAAAABlY/pDCut2Qa-3M/s1600/morning-person.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-c_LciJWllXY/TZVX82c6KpI/AAAAAAAABlY/pDCut2Qa-3M/s200/morning-person.jpg" width="196" /&gt;&lt;/a&gt;I'm going to talk here about my&amp;nbsp;experience&amp;nbsp;with a particular gaming company; sorry no names will be taken. After clearing my telephonic rounds which seemed never-ending, they called me to inform that I was to fly down (it wasn't in Mumbai) for my personal interview. Standard procedure. The HR informed me there will be one or two rounds with their producers. A date was set and they sent me a flight ticket.&lt;br /&gt;&lt;br /&gt;The departure time was 6 AM... sigh... So I&amp;nbsp;woke up&amp;nbsp;at 2.45 AM, and left home by 3.45 AM. It took about an hour to get to the airport. Rest of the journey was nothing eventful. I was told to hire a cab from the airport to the destination, and without much problems, the cab driver took me to the right place. It was around 9.30 AM when I got there. I met the HR, who showed me to a small room and offered a glass of water. My interview began at 10.&lt;br /&gt;&lt;br /&gt;The first one was with one of the producers of the company. After a brief introduction, the Q&amp;amp;A session began. Ideas, mechanics, improvements, visuals, audience, platform, almost everything was discussed. My interviewer was pretty smart. I liked the way it was going. The interviewer liked a lot of my ideas; and showed concerns at places too; which were then clarified. It took about an hour for the interview to get over. By the time it was over, I had a bad headache.&amp;nbsp;Continuous&amp;nbsp;travel at odd hours don't go well with my body. Before leaving, the interviewer informed me that another producer will join me in sometime.&lt;br /&gt;&lt;br /&gt;Since it was obvious there was going to be one more round, I asked the HR for a headache relief tablet. Unfortunately, they didn't have one. I took a crocin. Needed some sedative to subside that pain for me to continue. It didn't help.&lt;br /&gt;&lt;br /&gt;The second interviewer came in a bit late and apologized for the same. The company was having some senior management meeting; so people from their headquarters in States had also come in.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-AV0XrF2MpjY/TZWwQyIJGCI/AAAAAAAABlk/APb1OqUak_0/s1600/Interview.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="194" src="http://1.bp.blogspot.com/-AV0XrF2MpjY/TZWwQyIJGCI/AAAAAAAABlk/APb1OqUak_0/s200/Interview.jpg" width="200" /&gt;&lt;/a&gt;Anyways, the interview began, similar set of questions. Couldn't they just take the interview together? Sigh. The headache was growing. I just wanted to lie down somewhere. Somehow pushed myself through and the round finally got over. It was around 12.45 PM then. The second interviewer told me that the HR will come in some time and left.&lt;br /&gt;&lt;br /&gt;I was relieved. Since the two rounds were over, I thought I will go and visit my friend. The return flight was at 7 PM. I could leave by 3.30-4. There was some time to rest. The HR came in and told me that it was time for lunch. I told him that I would prefer to complete the HR round and have lunch with my friend. That's when he said that my interview wasn't over! I was shocked! I politely asked him if I could go out for lunch and told him&amp;nbsp;that&amp;nbsp;I would be back right on time. I wanted some fresh air. And the reply was negative. Apparently I couldn't leave the office premises till the interview was over!&lt;br /&gt;&lt;br /&gt;I was in no mood for lunch. My head was aching so much that I could barely taste any food. Post lunch I went to the washroom and splashed water on my face. Tried anything possible to get rid of that goddamn headache. I went back to the interview room and after what seemed like a long wait to me, I inquired about the next round with the HR. I told him that my headache was rapidly increasing and wanted to wrap this fast or continue it over phone or whatever. He assured me that it was the last round and asked me to wait for some more time. In about 10 minutes, my third interviewer came. Seemed to be a jolly good chap. After some routine questions, he wanted me to solve puzzles. I like puzzles, but the timing wasn't right. I really struggled. My brain refused to cooperate anymore. I was losing my speed and concentration, but still managed to get some of them right. Finally that round was done too. I thought I was going to pass out!&lt;br /&gt;&lt;br /&gt;The HR came in with a troubled look and told me that two more guys were coming in to interview me. I just couldn't believe it. What on earth is wrong with them? Was I some convicted criminal that so many people want to interrogate me? He told me that the third&amp;nbsp;interviewer&amp;nbsp;was like a proxy till the real guys turned up. How thoughtful!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-96kHx7GIrA8/TZVYupfxe6I/AAAAAAAABlg/rt6Lr8NRq1I/s1600/headache.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-96kHx7GIrA8/TZVYupfxe6I/AAAAAAAABlg/rt6Lr8NRq1I/s200/headache.png" width="135" /&gt;&lt;/a&gt;I had almost reached my limit. My head was in splits! I was regretting my decision to attend the interview. Finally the interviewers arrived and bombarded me with questions, puzzles, opinions and what not. There were detailed questions related to areas I wasn't well versed with. It was as if a game designer needs to know every bloody thing in this world! I thought they might just ask me to create a AAA game then and there all by myself. (&lt;i&gt;Note: Only in the interviews will your suggestions be deeply pondered upon and if you are lucky may be agreed upon too! For more, please read: &lt;a href="http://rareandraring.blogspot.com/2011/03/part-5-ideas-guy.html"&gt;The Ideas Guy&lt;/a&gt;&lt;/i&gt;)&lt;br /&gt;&lt;br /&gt;Well, at that state I couldn't even reply to things related to game design. When I thought about the answers I barely managed to squeak, I was sure that a kindergarten kid would have fared better. But that's what headaches do to you!&lt;br /&gt;&lt;br /&gt;It was 3.30PM. The car they arranged for me had arrived. Even then they didn't stop. Devoted! Finally at 3.45, the HR came in and told them that I will have to leave in ten minutes max. So finally they asked me if I had any questions for them. I said "No!" One of them told me that it was surprising that after being asked so many questions, I had none for them. I told them, "Maybe you should ask that to me when I'm not drained out." He just murmured a "Hmmm..." They gave me some home assignments to do. I just nodded, took the papers, "thanked" them and headed out.&lt;br /&gt;&lt;br /&gt;The journey to the airport wasn't a great one. My head ached so much that I thought about checking myself into some hotel and leaving the next day. The driver felt bad for me and asked if I was feeling alright. I just nodded my head. After a while, he stopped at a restaurant, grabbed a bottle of water for me. Probably the nicest guy I met in the entire day! We finally got to the airport. He told me to take care, gave me his number in case of any emergency. I walked into the airport and waited for the time to fly as fast as it could, praying that the flight be on time. Somehow that day I managed to get home without passing out!&lt;br /&gt;&lt;br /&gt;Next morning, I wrote to the HR that I'm not interested in their offer. I also told him that next time they are asking an interviewee to fly down from a different state that early in the morning and going to interrogate him/her till the last drop of blood is sucked out, then they better warn him/her about it!&amp;nbsp;After all&amp;nbsp;we are humans!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-5559806420077078108?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/5559806420077078108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2011/04/btw-interviewee-is-human.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/5559806420077078108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/5559806420077078108'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2011/04/btw-interviewee-is-human.html' title='Btw, the Interviewee is human!'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-c_LciJWllXY/TZVX82c6KpI/AAAAAAAABlY/pDCut2Qa-3M/s72-c/morning-person.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-6788858469152891370</id><published>2011-02-25T15:14:00.000+05:30</published><updated>2011-02-25T15:14:58.858+05:30</updated><title type='text'>Korea Calls</title><content type='html'>Wondering about my absence in updating the blog?&lt;br /&gt;Well, it's just what the title reads. And a &amp;nbsp;small brief is &lt;a href="http://confessionsofaconfusedfreak.blogspot.com/2011/02/long-time-no-see.html"&gt;here&lt;/a&gt;&amp;nbsp;:)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-6788858469152891370?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/6788858469152891370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2011/02/korea-calls.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/6788858469152891370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/6788858469152891370'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2011/02/korea-calls.html' title='Korea Calls'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-4613129082941942743</id><published>2010-09-17T15:24:00.012+05:30</published><updated>2010-09-20T12:55:05.100+05:30</updated><title type='text'>Respect or Fear?</title><content type='html'>Haven't you heard a lot about the term, "Leadership"? Ever wondered the true meaning of it? Is it the authority over your team or is it the way you bring your team together?&lt;br /&gt;&lt;br /&gt;For me, it's the latter. And that is irrespective of whether I'm the leader or part of of the team. A tree will bear sweet fruits only if the roots, branches and leaves are intact and help each other out in the process. If the root tries to empower the process, the leaves are going to fall away sooner or later, and the branches will follow suit. With just a trunk, no tree can succeed in bearing fruits.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/TJM6kAAkMjI/AAAAAAAABcU/B7lAcgqXWqY/s1600/boss.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_ebFy7jXndrY/TJM6kAAkMjI/AAAAAAAABcU/B7lAcgqXWqY/s200/boss.jpg" width="180" /&gt;&lt;/a&gt;And yet I've seen few leaders trying to be authoritative more than necessary just to show who's the boss or to just satisfy their stupid ego. Teams are held together by means of fear and threats. How is that team likely to succeed down the lane? It won't! It will fall apart in some time. If only the leaders realized that.&lt;br /&gt;&lt;br /&gt;If you consider our freedom movements, the leader's role is to motivate, to encourage and upbring the team. Imposing a leader's vision by such a medium is well received. Ruling by fear will only discourage and frustrate the team. And yet, leaders tend to misuse their powers. &lt;br /&gt;&lt;br /&gt;Too many restrictions will block creativity. It affects the mere thought process. Just working long hours is not going to help a project or product.&lt;br /&gt;&lt;br /&gt;When I had a team, I had only one thing to tell them: "This job has to be done by this time, as by your estimate. You finish it in an hour or you take the whole time, is not my concern at all. As far as the deadline is met and the quality is good, I'm happy."&lt;br /&gt;&lt;br /&gt;And when I was part of a team, I did the same. This was an incident that happened in one of the previous companies I worked with. I had given them an estimate of when the project would be done, which was accepted. One day, I wasn't in the mood to work . So I was just browsing. My manager sorta complained to my boss about it. However, my boss, a sensible man, responded back to him saying, "Your complaint will be taken into account if she doesn't meet her deadline. You did your job. Let's see if she does hers. We should trust our employees :)" &amp;nbsp;and sent a copy to my email too.&lt;br /&gt;&lt;br /&gt;Of course, I finished it 2 days before the deadline :)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ebFy7jXndrY/TJM6wyxrWYI/AAAAAAAABcc/PMhOOjJ8k38/s1600/jk_respect1.gif" imageanchor="1" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="162" src="http://4.bp.blogspot.com/_ebFy7jXndrY/TJM6wyxrWYI/AAAAAAAABcc/PMhOOjJ8k38/s200/jk_respect1.gif" width="200" /&gt;&lt;/a&gt;After this event, my boss grew more confident about my performance and my respect for him doubled. Even my manager now had complete faith in me. Isn't that an ideal situation? The boss could now trust me with another project, I would take it upon myself to get that done for him and the manager knew I would finish it! &lt;br /&gt;&lt;br /&gt;Sadly, many others don't think the way my boss did! With his reaction, he earned respect from both me and the manager.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Leaders and to-be-leaders, remember one thing: A successful leader is defined by the amount of respect he/she gets and not by how much a team fears them. Fear won't last long, respect stays for ever :)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Give &lt;b&gt;RESPECT&lt;/b&gt; take&lt;b&gt; RESPECT!&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-4613129082941942743?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/4613129082941942743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/09/respect-or-fear.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/4613129082941942743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/4613129082941942743'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/09/respect-or-fear.html' title='Respect or Fear?'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ebFy7jXndrY/TJM6kAAkMjI/AAAAAAAABcU/B7lAcgqXWqY/s72-c/boss.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-3504928834306591325</id><published>2010-06-08T13:16:00.006+05:30</published><updated>2010-06-08T13:30:02.756+05:30</updated><title type='text'>My journey - Part 4 - The first job!</title><content type='html'>&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Previous Entries:&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/01/part-1-i-was-different.html"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Part 1: I was different&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/01/part-2-unexpected-turn-of-events.html"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Part 2: Unexpected turn of events&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/02/indian-game-designer-part-3-from-first.html"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Part 3: From the first disaster to the next&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;After the depressing interviews, I finally had something to do. It wasn’t an actual job, but well…. I was the ‘wedding planner’ for my sister.&amp;nbsp; Most responsibilities were on my head considering the fact that I was “free”, if you know what I mean. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ebFy7jXndrY/TA34Q3WIxHI/AAAAAAAABag/E2ZUpa4jVZo/s1600/wedding-planner.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/_ebFy7jXndrY/TA34Q3WIxHI/AAAAAAAABag/E2ZUpa4jVZo/s200/wedding-planner.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-style: normal;"&gt;I also decided that since this was going to be a huge event for us, I should give it my best shot. And you know what, although all the running around was tiresome, I was more than happy to give my sister, Priya, a marriage, free of any stress (for her) and screw ups! I was always the organized kind, and sorta like being like that; so I managed everything from the food menu, the saree/dress pickups to anything as small as safety pins. I can say I did well, coz my parents had a hard time running around for my marriage…hehe... (I did as much as I could though!)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;So after my successful stint as a wedding planner, I still didn’t have a real job. &amp;nbsp;(I’ve no idea why I didn’t think of being a professional wedding planner or get into event management…anyways…) I thought I would take up a short-term course on .NET and I did. It was a 3 months course and it did pay off! Soon after its completion, I got a call from a friend, Praveen who informed me about an opening at Cyberhills, a Korean gaming company based in Govandi, Mumbai. They were looking out for Web developers. I went for the interview. The office premise as such was one of the 3BHK flats in a grand towered building. However, I was never the one to judge it by its premises. After the brief interview, I was hired! Yay!!!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;I started work and on the first day, I was given some web layouts with the liberty to change anything, the colors or designs as per my need as they knew I was good at judging art. (I had even showed them few things I drew at the time of the interview…umm…yes, I can do a decent job at that :D) Soon it was time for tea break. We were just a bunch of 8 people if I recall correctly.&amp;nbsp; On alternate basis, one person prepared the tea in the kitchen for the rest of us. I used to get away with the excuse on not knowing how to prepare tea and then one fine day my friend Lux aka Lakshmi taught me! :P Our tea breaks lasted for about half an hour and then we resumed work.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;For lunch, it was necessary that we all gathered at the hall, which also acted as our conference room and reception. It was a great place to interact and sometimes trigger debates on professionally unrelated stuff, usually God! If there are no topics for debate, then we used to hang out at the garden downstairs.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;After a grand 1 hour lunch, we went back to our desks and double clicked on the NFS icon and Vrooom!! A LAN game! Yeah baby!&amp;nbsp; Our game sessions lasted for about half an hour or 1 depending on the actual work we had at hand.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;At around 4.30pm, we had our second tea break. Sometimes we craved for good ol’ maggi noodles instead of just biscuits. It sure was a great life. We were all given great workstations, headphones, speakers and webcam as well &lt;/span&gt;&lt;span style="font-family: Wingdings; font-style: normal;"&gt;J&lt;/span&gt;&lt;span style="font-style: normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Wingdings; font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://4.bp.blogspot.com/_ebFy7jXndrY/TA34Xz6l9kI/AAAAAAAABao/bRDeghtMAng/s1600/patbingsu.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/_ebFy7jXndrY/TA34Xz6l9kI/AAAAAAAABao/bRDeghtMAng/s200/patbingsu.jpg" width="200" /&gt;&lt;/a&gt;&lt;span style="font-style: normal;"&gt;Besides the entertaining office lifestyle, my work also took an interesting turn. With a week of my joining, there was an urgent requirement for a J2ME programmer. &amp;nbsp;Instead of hunting for a new programmer, which was going to cost them time, they asked me and I said yes.&amp;nbsp; For a month or so, I was working on the game called “Patbingsu”. Patbingsu is actually a popular dessert in Korea and the game was for the Korean market. The game itself was on somewhat similar lines to ‘Lemonade Tycoon’ and also featured few minigames. It was a sweet colorful project. &amp;nbsp;When the project was at its final stages, another requirement opened up!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://3.bp.blogspot.com/_ebFy7jXndrY/TA31NCbD9zI/AAAAAAAABaY/XhXy3mREIpw/s1600/dnd35.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_ebFy7jXndrY/TA31NCbD9zI/AAAAAAAABaY/XhXy3mREIpw/s200/dnd35.jpg" width="153" /&gt;&lt;/a&gt;&lt;span style="font-style: normal;"&gt;My boss wanted to create a mobile RPG similar to Neverwinter Nights. And they were looking out for a game designer/story writer. He had talked to my friend Praveen who besides being the lead developer was also the manager. Praveen suggested that they should try me out first as he knew I used to write fanfictions and was a RPG fan. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;Soon enough, Patbingsu was taken care of by a lead programmer from Korea and I was supposed to come up with a storyline and had to follow the D&amp;amp;D manuals. I almost cried when I found the manuals in my hand.&amp;nbsp; Tears of joy! &lt;/span&gt;&lt;span style="font-family: Wingdings; font-style: normal;"&gt;J&lt;/span&gt;&lt;span style="font-style: normal;"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Wingdings; font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;I gave birth to my very first official game story and it was sent to the Korean office for approval. And the green signal was given! Ta-da, I became a game designer! ;) The next two months I was literally living with the D&amp;amp;D manuals and the word document. I was thoroughly enjoying myself! However, it didn’t last for long…&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-3504928834306591325?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/3504928834306591325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/06/my-journey-part-4-first-job.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/3504928834306591325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/3504928834306591325'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/06/my-journey-part-4-first-job.html' title='My journey - Part 4 - The first job!'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ebFy7jXndrY/TA34Q3WIxHI/AAAAAAAABag/E2ZUpa4jVZo/s72-c/wedding-planner.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-2583579238543975463</id><published>2010-05-04T16:46:00.002+05:30</published><updated>2010-05-04T18:25:17.950+05:30</updated><title type='text'>Awaiting recognition...</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;India is very rich in talent. Unfortunately most of these talents go unnoticed or is hardly utilized. This happens throughout the country irrespective of the field of work. And our very own gaming industry is not an exception.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;How many game designers / artists / programmers / producers / testers do you know outside your company?&amp;nbsp;. And if you know them, how did you find out about them?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;1. Ex-colleagues / friends: &lt;b&gt;Obvious?&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;2. LinkedIn: &lt;b&gt;Duh!&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;3. Gaming / Animation Summits: &lt;b&gt;Great!&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;4. Media / Online magazines: &lt;b&gt;Great!&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;5. Others: &lt;i&gt;By now you should be able to identify the category.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;I do know a lot of talents thanks to LinkedIn; however I'm&amp;nbsp;definitely&amp;nbsp;not aware of the content they worked for. So what's the solution? Add your projects to your profile? Well,&amp;nbsp;definitely&amp;nbsp;a good thing to do, but I'm here to talk about recognition by others.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ebFy7jXndrY/S9_9BEfVidI/AAAAAAAABZE/6ulmdNWOFQY/s1600/placehoder_people.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://3.bp.blogspot.com/_ebFy7jXndrY/S9_9BEfVidI/AAAAAAAABZE/6ulmdNWOFQY/s200/placehoder_people.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;Appreciation is a huge form of encouragement and I have repeated and will go on to repeat this statement&amp;nbsp;because&amp;nbsp;it is an universal truth.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;How does our industry cope up with this recognition. We pretty much know all the founders of different gaming companies and why not, they are the reason we are here, trying to live our dream. But how many of us know the people behind the games? The ones who stay up late nights, stay back in office, work almost all weekends to meet the deadline, to ensure that the game is great!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;The answer: &lt;b&gt;Very few&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;Nowadays a lot of startup gaming companies are sprouting. Some of the founders have much lesser experience than some of the industry talents I know. And yet the founders are recognized and talked about in summits and media.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;Please do not get me wrong. It would be a shame if they are not recognized for their efforts. It's not a child's play to put up a company together, come up with a successful game with minimal resources. It is a well deserved&amp;nbsp;acknowledgement. Adding to that, I really hope more such companies come up and succeed as this is the only way this industry will grow. It will widen giving rise to new talents.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;However, not everyone can or is interested in starting up their own firm. They like what they are doing and would want to continue. But their efforts go unnoticed. They are hardly&amp;nbsp;acknowledged&amp;nbsp;by the industry.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;Even the ones who play a very critical role, the ones who have been a company's backbone for a longtime, the ones who delivered chain of successful games for the company. What about them? Why are they not&amp;nbsp;recognized&amp;nbsp;by the people they work for, the industry, by the media?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px;"&gt;The failure of recognition might motivate them to move on to some other company and you will lose your talent. And if this some other company also fails to motivate the talent, he/she will move out of the industry. Remember the talented ones are not in need of the industry. The industry needs them!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_ebFy7jXndrY/S9_8yKk5wxI/AAAAAAAABY8/HhfUIn-NaVU/s1600/trophy1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="189" src="http://3.bp.blogspot.com/_ebFy7jXndrY/S9_8yKk5wxI/AAAAAAAABY8/HhfUIn-NaVU/s200/trophy1.jpg" width="200" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;You might be a great&amp;nbsp;entrepreneur with the best qualities possible. However you need a pool of talent to attain success. No one wants to keep their firm small. Bigger profits obviously calls for an empire expansion. If you have the right employees, you are one step closer. Keep them happy, recognize their efforts, encourage them and they will bring success to you.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;Start from within and then explore!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;b&gt;R E C O G N I Z E&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-2583579238543975463?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/2583579238543975463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/05/awaiting-recognition.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/2583579238543975463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/2583579238543975463'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/05/awaiting-recognition.html' title='Awaiting recognition...'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ebFy7jXndrY/S9_9BEfVidI/AAAAAAAABZE/6ulmdNWOFQY/s72-c/placehoder_people.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-5703893084520551970</id><published>2010-04-30T08:39:00.003+05:30</published><updated>2010-04-30T12:53:38.154+05:30</updated><title type='text'>Women on Top and Loving it - DNA Bangalore Article</title><content type='html'>Women on Top and Loving it, DNA Bangalore, Apr 24th 2010. By NT Balanarayan&lt;br /&gt;&lt;br /&gt;Click &lt;a href="http://epaper.dnaindia.com/dnabangalore/epapermain.aspx?queryed=07&amp;amp;eddate=4%2f24%2f2010"&gt;here &lt;/a&gt;to view the original article.&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 11px;"&gt;&lt;h3 class="UIIntentionalStory_Message" data-ft="{&amp;quot;type&amp;quot;:&amp;quot;msg&amp;quot;}" style="color: #333333; font-size: 13px; font-weight: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; overflow-x: hidden; overflow-y: hidden; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;&lt;span class="UIStory_Message"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Click on Page no 10 and then click on the heading on the right panel to view it properly :)&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;/span&gt;&lt;br /&gt;Reposting the article, colored coded my quotes :)&lt;br /&gt;------------------------------------------------------------------------------------ &lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;div class="haedlinesstory"&gt;&lt;b&gt;Women on top and loving it&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;div class="subheadlinesstory"&gt;Women working in top tech jobs in India  think it's a level playfield, provided you have the right attitude, says  NT Balanarayan&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;table align="left"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;img \="" align="left" src="http://epaper.dnaindia.com/dnabangalore/EpaperImages%5C24042010%5CDSC0008-280210-small.jpg" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="bodyd"&gt;The US may be the leader in technology development,  but fewer than 24% of the top tech jobs in the US are held by women,  according to surveys. Many women are unhappy with the workplace glass  ceiling, which means they get overlooked for the top job despite being  well-qualified. The percentage of women in top tech jobs may not be high  in India, but they certainly make it count and make their presence  felt.&lt;/div&gt;&lt;div class="bodyd"&gt;&lt;br /&gt;Anuradha, senior vice-president (engineering) at Subex,  Bangalore, has over two decades of experience in the telecom field. If  you live up to the role expectations, and have the right attitude and  balanced approach towards work and colleagues, there is no  differentiation, she says. "On the work-front, I have never faced such  challenges. Even while studying, there were no differentiations whether  it came to scoring marks or when I needed to demonstrate my mettle. The  challenges are mostly in maintaining a balance with your personal life  if you have a family — be it the role of spouse or mother. For that,  developing a congenial support system is very critical," she adds.&lt;/div&gt;&lt;div class="bodyd"&gt;&lt;br /&gt;Maintaining  balance is an issue for Priya Venkateshan, a Bangalorean who is a  pursuing her MS (computer science) and is involved in research on  machine learning at University of California, Irvine. "Now, being in the  tech field is probably easier in India. But it takes a lot to get to  the top and you don't have many role models," she says.&lt;br /&gt;Striking a  work-life balance is the biggest stumbling block.  "If your workplace  understands that you have a life, then great! But if they don't, then  you'll need to go the extra mile. At my workplace, it's more chilled out  to be in an R&amp;amp;D job than in a development job. The farther you get  from the market, lesser the stress," she adds.&lt;/div&gt;&lt;div class="bodyd"&gt;&lt;br /&gt;Divisha Chandna,  senior product manager (widgets), Opera Software, says not all women  think gender is an issue while selecting a job. "I am in a product  management role. I work with the sales, marketing, engineering and  management teams and enjoy the interactions. As a rule, it's important  to pick a role based on interest rather than gender," she says.&lt;br /&gt;"I  have been working in the IT industry in various roles for the past seven  years. I joined Opera right after college, so most of my learning has  been on the job. Most of my colleagues and managers were quite young  too, and more passionate than experienced. This meant there was little  status quo or rules that I had to deal with. The only thing that  mattered is interest and contribution to the role. It's a good industry  for women to be in and I hope to continue to be a part of it. There is a  lot of room for growth, and gender really is a non-issue, but with one  exception. When I joined the software sales team for a year, I did find  that being woman was a challenge. For a while, I enjoyed the travel and  the excitement of meeting new customers on a daily basis, but I could  not see myself living out of a suitcase for too long. I was also the  only female sales employee in a team of 48. It is always better when  there is a little more diversity in a team," adds Divisha.&lt;/div&gt;&lt;div class="bodyd"&gt;&lt;br /&gt;&lt;span style="color: #990000;"&gt;But not  all women have pleasant experiences at the workplace. Purnima Iyer, game  developer at Indiagames, describes an unpleasant encounter she had when  while on the job hunt after college. "I got a job interview with a  mobile company and I had a terrible experience. The interviewer just  wouldn't believe I actually 'coded' in my final-year project. He said we  might have bought the project. I explained my role, but he suggested  the two guys in the team did the coding. Maintaining my temper, I asked  him, 'Then how did I clear your technical round? I had to write code  samples and answer the other questions too.' To which he said that I  might have cheated. He said he'd ask me a technical question. He pointed  to a random location on the screen of a mobile device and asked me to  tell its coordinates! My answer: I snatched my resume from his hand,  took my file and walked out of the room."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #990000;"&gt;Purnima adds that there are  fewer women in certain fields of technology because of pressure from  parents. "My parents forced me to shift to a software company after I  started working in a game development company because they couldn't  picture a woman in this field. It took a while for me to convince them  that game design is a good profession," she says.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #990000;"&gt;So how many women  does she work with? "Not many. Most women here work in marketing, sales,  HR. From what I've seen, there are very few women who are really  passionate about gaming. Most people see it as just another job," she  says.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #990000;"&gt;"I used to play this Massively Multiplayer Online (MMO) game  called Ragnarok and most people there thought I was a cross-dresser and  just couldn't believe girls are into gaming. I met other girls playing  the game, but yes, we were a small group in comparison to the number of  men," she adds.&lt;/span&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="bodyd"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="bodyd"&gt;balanarayan@dnaindia.net&lt;br /&gt;------------------------------------------------------------------------------------  &lt;br /&gt;&lt;br /&gt;However, the fact is my parents forced me to shift to a  software firm not because they couldn't picture a woman in this field.  It was because, they weren't aware that gaming was a professional field.  And nowadays even youngsters have to be made aware of the career  opportunities in gaming. So our traditional parents' awareness about the  industry cannot be questioned :)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Thanks to DNA Bangalore's Gaming and Technology Reporter: NT Balanarayan for this article. He's also the man behind &lt;a href="http://gamebashing.com/"&gt;GameBashing&lt;/a&gt;, and has been kind enough  to add this blog to the &lt;a href="http://gamebashing.com/indian-gaming-blogs/"&gt;list &lt;/a&gt;of Indian  Gaming Blogs :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-5703893084520551970?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/5703893084520551970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/04/women-on-top-and-loving-it-dna.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/5703893084520551970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/5703893084520551970'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/04/women-on-top-and-loving-it-dna.html' title='Women on Top and Loving it - DNA Bangalore Article'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-6789585822248702719</id><published>2010-04-15T11:24:00.051+05:30</published><updated>2010-04-15T12:20:02.540+05:30</updated><title type='text'>Ernest Adams on his Game Design Workshop Tour in India</title><content type='html'>&lt;a href="http://www.mobygames.com/developer/sheet/view/developerId,7083/"&gt;Ernest Adams&lt;/a&gt; has finally compiled the details of his mega Game Design Tour in India.&lt;br /&gt;A quote where I'm mentioned is below. I'm completely overwhelmed!&lt;br /&gt;&lt;br /&gt;Check out the complete article here:&amp;nbsp;&lt;a href="http://www.designersnotebook.com/News/2010/04/great-indian-game-design-workshop-tour.htm"&gt;Great&amp;nbsp;Indian&amp;nbsp;Game Design Workshop Tour&lt;/a&gt;. It's thoroughly enjoyable! :)&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Georgia, serif; font-size: small; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote style="text-align: left;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S8aw0eYY-sI/AAAAAAAABWM/z3IjzQasnLs/s1600/quotes+left.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="" height="50" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S8aw0eYY-sI/AAAAAAAABWM/z3IjzQasnLs/s200/quotes+left.png" width="70" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="text-align: left;"&gt;&lt;blockquote&gt;Friday, March 19: Indiagames Workshop&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;Friday was my hastily-arranged workshop at Indiagames. I didn't go to their offices because they didn't have a suitable space, but they had managed to rent classrooms at a nearby training center. It was a pretty big crowd, about 40 people, and warm but tolerable. Even Vishal Gondal and his senior executives participated. &lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="background-color: #d9ead3;"&gt;One of the attendees was Purnima Iyer, who had paid her own way to the FICCI Frames workshop the previous day but enjoyed it sufficiently to attend a second time. I had already met her in November, when she gave a talk at the NASSCOM conference. Purnima has her own blog about game design in India, and is beginning to make a name for herself.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ebFy7jXndrY/S8aw6vW6psI/AAAAAAAABWU/TAhU7SiLcfQ/s1600/quotes+right.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="" height="50" src="http://1.bp.blogspot.com/_ebFy7jXndrY/S8aw6vW6psI/AAAAAAAABWU/TAhU7SiLcfQ/s320/quotes+right.png" width="70" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-6789585822248702719?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/6789585822248702719/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/04/ernest-adams-on-his-game-design.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/6789585822248702719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/6789585822248702719'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/04/ernest-adams-on-his-game-design.html' title='Ernest Adams on his Game Design Workshop Tour in India'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ebFy7jXndrY/S8aw0eYY-sI/AAAAAAAABWM/z3IjzQasnLs/s72-c/quotes+left.png' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-7020260794619936335</id><published>2010-04-08T11:35:00.004+05:30</published><updated>2010-04-15T12:28:29.408+05:30</updated><title type='text'>BioShock 3D Mobile Review!</title><content type='html'>After a long wait, the review for the BioShock 3D Mobile is finally here. Click on the link below :)&lt;br /&gt;&lt;a href="http://verizongamereview.blogspot.com/2010/03/kmgr-of-bioshock-3d-part-1.html"&gt;The Verdict&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;8/10 and that too the game was played on the LG 9900, which was a low end device for us! :D&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S8a4u38yCXI/AAAAAAAABXc/fdjVFPhlENw/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S8a4u38yCXI/AAAAAAAABXc/fdjVFPhlENw/s200/4.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-7020260794619936335?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/7020260794619936335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/04/bioshock-3d-mobile-review.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/7020260794619936335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/7020260794619936335'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/04/bioshock-3d-mobile-review.html' title='BioShock 3D Mobile Review!'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ebFy7jXndrY/S8a4u38yCXI/AAAAAAAABXc/fdjVFPhlENw/s72-c/4.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-6502833551168212592</id><published>2010-03-25T17:43:00.015+05:30</published><updated>2010-03-26T17:11:39.900+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design Workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design Workshop with Ernest Adams. Ernest Adams'/><title type='text'>Game Design Workshop with Ernest Adams</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;The first ever in India!&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Also seems as if God was extra happy with my prayers (read irritated with my constant whining) and I got the opportunity to take part in the workshop twice. Details below!&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;Part 1 - 18th March 2010, Hotel Renaissance, Powai,&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;FICCI Frames 2010 had organized the first ever 'Game Design Workshop with Ernest Adams' in India.&amp;nbsp;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 20px; -webkit-border-vertical-spacing: 20px; font-family: Arial; line-height: 16px;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; font-family: 'Times New Roman'; line-height: normal;"&gt;The event started at around10A.M and ended at 05.30 P.M.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ebFy7jXndrY/S6sIP3hEw-I/AAAAAAAABT4/ZpCK2vUmI1I/s1600/Copy+of+DSC06302.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_ebFy7jXndrY/S6sIP3hEw-I/AAAAAAAABT4/ZpCK2vUmI1I/s200/Copy+of+DSC06302.JPG" width="192" /&gt;&lt;/a&gt;&lt;/div&gt;After&amp;nbsp;enquiring, my friend and&amp;nbsp;colleague, Manish and I headed to the Velvette Lounge at about 9.45 A.M. Ernest Adams, who was already there greeted us with a pleasant smile and after the&amp;nbsp;exchange&amp;nbsp;of greetings, we took our seats. It was great to see him again. I had met rather seen him before at the NASSCOM Gaming Summit (Hyderabad, India) conference, but then there were too many people around him that I didn't get my chance :) However, thanks to Facebook, we were connected. And this time, I knew it was a smaller group and it would be easy to talk and listen to him more clearly.&lt;br /&gt;&lt;br /&gt;About a good 10 to15 guys were already present. While we waited for the rest of the guys to join, Ernest showed us the games he worked on and briefed us about it. He also teaches at various universities around the globe. One should take a look at that list... It's&amp;nbsp;humongous! You can see the list &lt;a href="http://www.designersnotebook.com/Consulting/Client_List/client_list.htm"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Soon enough the rest of the guys, and finally another girl (yay!), walked in and the workshop on Fundamental Principles of Game Design began. For those curious minds, visit this &lt;a href="http://www.designersnotebook.com/Workshop/FundamentalsWorkshop/fundamentalsworkshop.htm"&gt;link&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The 1 hour long presentation was thoroughly enjoyable. Ernest can teach you in the easiest form and you can't help but enjoy. I'm pretty sure he can make rocket science look like child's play. And he looks so adorable!! Oh and you should also read his &lt;a href="http://www.designersnotebook.com/Lectures/The_Hat/the_hat.htm"&gt;top hat&lt;/a&gt; story ;)&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;Soon after the presentation got over, we had a 15 min break. I sipped on the vanilla milkshake grabbed a choco-chip muffin and had a small chat with Ernest. I was telling him that this is the first time I was a part of a design session and also the first time I'm seeing so many game designers gathered at a place. (The conference was too crowded, so not counting that). Ernest agreed and commented that saving few exceptional game design ideas, the rest get better when shared. More than the ideas, it's the process that is shared and helps everyone.&lt;br /&gt;&lt;br /&gt;So true! And without taking too much of his time, I returned to my seat munching on the muffin.. It really was yummy!&lt;br /&gt;&lt;br /&gt;Once, everyone got back to their seats, Ernest took a head count and said there were gonna be 7 teams and asked us to count from 1-7, repeat and remember our numbers. And soon enough we were sitting with our 'team members'.&lt;br /&gt;&lt;br /&gt;&lt;div class="" style="clear: both; text-align: right;"&gt;&lt;a href="http://3.bp.blogspot.com/_ebFy7jXndrY/S6sH2A_RzMI/AAAAAAAABTw/2Qz0Bo-wxfc/s1600/DSC06308.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/_ebFy7jXndrY/S6sH2A_RzMI/AAAAAAAABTw/2Qz0Bo-wxfc/s200/DSC06308.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Besides me, my team had Jitesh (Lead Game Designer, Ubisoft), Bhavin (Game Designer, Ubisoft), Niroop (Requirement Analyst, 99games) and Arpita (a second year IIITM student).&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;See image (LtoR: Bhavin, Niroop, Jitesh, Me, Arpita)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;At this point, Ernest asked us to decide our roles. But, we actually waited for the game idea to be given before we decided the roles.&lt;br /&gt;&lt;br /&gt;And then the "dream" was given to us: '... to be a TV reporter in a war.'&lt;br /&gt;Awesome!&lt;br /&gt;&lt;br /&gt;While handing out the sealed ideas,&amp;nbsp;&amp;nbsp;Ernest emphasized on the fact that we were there that day to fulfil the dream of one player and we just had to satisfy one such player's needs!&lt;br /&gt;&lt;br /&gt;Since Jitesh and I were both lead designers by profession, we both shared the responsibilities of being the lead as well as the user interface designer for the team. Bhavin was our level designer, Niroop, our mechanics designer and Arpita, the youngest of the lot, and probably the only one who could draw decently was our art director.&lt;br /&gt;&lt;br /&gt;And I must say, it was one creative bunch. Everyone was rich on inputs and were gracefully taking any rejection of ideas, which ofcourse was justified. I was amazed at our team work, for this was the first time we were actually interacting with each other! It sure was fun!&lt;br /&gt;&lt;br /&gt;While few others were running out of time, we were surprised to have finished the whole thing much earlier...&amp;nbsp;In fact&amp;nbsp;I was worried that we definitely missed out something! But that wasn't the case. The rest of the time we invested in cross-checking and collaborating things together.&lt;br /&gt;&lt;br /&gt;We took our time for lunch and I manged to skip enough of the actual food so as to load myself with a lot of blackcurrant&amp;nbsp;ice cream!&lt;br /&gt;&lt;br /&gt;Post lunch, we started with our individual work and then the collaboration.&lt;br /&gt;Ernest did a lot of check-ins with all the teams to make sure they are doing things correctly. And our team had two girls, which he said was unfair for the rest as women tend to strike a balance! :D&lt;br /&gt;He is one of those men who encourages women to set foot into the gaming industry! :) :) :)&lt;br /&gt;&lt;br /&gt;Finally, it was time for the presentations to roll and Jitesh, representing our team was the first to go. And must say, he did a good job! We ran out of time before he could tell our rather peculiar and controversial storyline, and I'm NOT gonna reveal it here! ;)&lt;br /&gt;&lt;br /&gt;Ernest Adams commented that we did complete justice to the dream and that he was able to visualize our gameplay! He also said that it was one of the most well&amp;nbsp;thought-out&amp;nbsp;game! Yay!!&lt;br /&gt;&lt;br /&gt;And then the remaining presentations followed.&amp;nbsp;Interesting&amp;nbsp;HUD designs and ideas came out. It was amazing to listen to so many ideas in a day!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S6sq27idGfI/AAAAAAAABUY/LdhtFehpLSI/s1600/Game_Design_TeamPhoto.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S6sq27idGfI/AAAAAAAABUY/LdhtFehpLSI/s320/Game_Design_TeamPhoto.jpg" width="320" /&gt;&lt;/a&gt;Also there was a killer USP in one of the games!&lt;br /&gt;&lt;br /&gt;"You can also talk to women!" hehe!&lt;br /&gt;&lt;br /&gt;I really owe it to Ernest Adams and FICCI!&lt;br /&gt;Three cheers to them!!&lt;br /&gt;&lt;br /&gt;I guess everyone went home happy that day, I'm sure I did! Also I had a reason to be double happy! Read Part 2! :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;Part 2 - 19th March 2010, Trinity House, Kurla&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;So, well... apparently our (Indiagames') CEO, Vishal Gondal and Ernest Adams who met at the FICCI panel on 17th march, struck a deal of conducting the game design workshop exclusively for Indiagames employees. And yours truly gets her second chance! Yippeee!&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;So the next day my husband, Arjun Nair (Producer @ Indiagames) and I left early for the workshop along with my collegaues/friends Somesh and Vishwanathan, both QA leads. And after losing our way a lot of times, we reached the venue...&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S6s9dXxzkmI/AAAAAAAABUg/o2fy-W5UcGM/s1600/DSC06339.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S6s9dXxzkmI/AAAAAAAABUg/o2fy-W5UcGM/s200/DSC06339.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Ernest was already there (love his punctuality), following mutual greetings, I went to the room and soon enough the presentation started. It was fun to listen to him again. It was like a revision :D&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The entire schedule was similar to that of the FICCI workshop, and this time the&amp;nbsp;difference&amp;nbsp;was the team (once again decided randomly, however Ernest tried to sort the designers and artists separately so that a team doesn't have more than one) consisted of familiar faces.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Our team had to&amp;nbsp;fulfill&amp;nbsp;the player's "dream" of designing gardens. During lunch break, while we were discussing the "dream" topics with other teams, almost everyone commented that our team got one of the easiest as we could rip off "Farmville". Well, I wasn't there for that! And instead of &amp;nbsp;trying to explain, I just nodded my head and moved on.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S6tEz2w1LxI/AAAAAAAABUo/gPXLB6g1bnQ/s1600/27237_410552702951_776832951_5041050_2349633_n.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S6tEz2w1LxI/AAAAAAAABUo/gPXLB6g1bnQ/s200/27237_410552702951_776832951_5041050_2349633_n.jpg" width="200" /&gt;&lt;/a&gt;The presentation started. We were the second to go (that's coz I had trouble getting to move the table and get out; by then, the first presentation had started!)&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;And I gave the presentation (could've have presented better, but it wasn't that bad) and yes, my game was not 'Farmville'! :D&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S6tSOElk0II/AAAAAAAABUw/Wd3kLyU-NvU/s1600/27237_410552687951_776832951_5041047_7260262_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="212" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S6tSOElk0II/AAAAAAAABUw/Wd3kLyU-NvU/s320/27237_410552687951_776832951_5041047_7260262_n.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;After my presentation, and after a clarification on one of the features, Ernest said that the game was properly fleshed out, had a great upgrade path and... and... yes....well thought-out! (Two in a row! Yay!!)&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I love details :D&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;After an assortment of ideas sprouting out from bosses and other&amp;nbsp;colleagues, the enjoyable day came to an end after a brief note from Ernest.&amp;nbsp;A bad headache didn't give me much time to hang around, and we (Arjun and I) &amp;nbsp;left after a hurried good-bye.&lt;br /&gt;&lt;br /&gt;All I can say is we should have more such sessions, especially the ones like the FICCI where people of similar&amp;nbsp;interest&amp;nbsp;from&amp;nbsp;different&amp;nbsp;companies come together, know each other and work together on a single goal which helps to create a better tomorrow for the gaming industry here.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Amen!&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-6502833551168212592?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/6502833551168212592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/03/game-design-workshop-with-ernest-adams.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/6502833551168212592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/6502833551168212592'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/03/game-design-workshop-with-ernest-adams.html' title='Game Design Workshop with Ernest Adams'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ebFy7jXndrY/S6sIP3hEw-I/AAAAAAAABT4/ZpCK2vUmI1I/s72-c/Copy+of+DSC06302.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-1061836328157602205</id><published>2010-02-24T09:53:00.074+05:30</published><updated>2011-06-25T13:35:46.606+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='GDD'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design Document'/><category scheme='http://www.blogger.com/atom/ns#' term='NASSCOM gaming summit 2009'/><title type='text'>What is a GDD?</title><content type='html'>That was the question I asked my fellow colleagues. It was for the NASSCOM Gaming Summit presentation. I wanted to tell people about the current ignorance and the actual importance of the Game Design Field here in India.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ebFy7jXndrY/S4TRXfTfnWI/AAAAAAAABNQ/LuNU50vyTfA/s1600-h/surprised1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_ebFy7jXndrY/S4TRXfTfnWI/AAAAAAAABNQ/LuNU50vyTfA/s320/surprised1.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This video ofcourse was partly true and partly fake as few guys wanted to give a funny answer. But the truth is most people have no clue what it is?&lt;br /&gt;Here my colleague Pradip, a tech analyst went around asking the question for me.&lt;br /&gt;The results are hilarious!&lt;br /&gt;&lt;br /&gt;The video quality is not that great. And the audio sync maybe slightly off. The embed is not all that accurate.&lt;br /&gt;We shot with Pradip's N73 phone. It was a momentary and my last moment decision to get this video done. I thought it would be fun and easy to break the ice with the audience :)&lt;br /&gt;&lt;br /&gt;Some of the conversations are in Hindi. For those who want a translation, look below the video embed :)&lt;br /&gt;Please bear with the buffering speed. May vary depending on any factor in the universe :D&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Press the play icon for the video to start. Not working? Press the play button next to the timeline bar.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;embed allowfullscreen="true" allownetworking="all" height="300" src="http://static.photobucket.com/player.swf?file=http://vid28.photobucket.com/albums/c250/piyer/WhatisaGDD.flv" type="application/x-shockwave-flash" width="400" wmode="transparent"&gt;&lt;/embed&gt; &lt;br /&gt;&lt;br /&gt;Translations:&lt;br /&gt;(anything in square brackets, is my take on the replies)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Q. What is a GDD?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy1 (Programmer):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; GDD is a…*&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;cleans throat&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* …GDD…Documentation something… documentation!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 2 (Senior Game Designer):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;my sparkling whites&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 3 (Producer):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; Good Question!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 4 (Tech Analyst):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; First, you tell me what a GDD is! *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Gotcha&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 5(Lead Animator)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;: Have to ask Purnima! I’ve heard about it! It’s something BIG! &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;[Oh yes, its Big!]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 6(Producer):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; GDD is a document that sometimes gets done after the game is developed! *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Hahahha&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Girl 1(Asst. HR Manager):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; GDD? Game Design Document, right? *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;not sure&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 4 (Again): &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Game Developer of Disco? Game Developer of Dance? What is it? What does GDD mean??&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Girl 2 (Asst. Acct Manager - Publishing):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; GDD? *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;never heard of that term ever in my life!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;[I like her reaction!]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 7 (Studio Head):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; There is a large rotating dial with a depiction of Shiva about it! *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;this is more interesting, sorry I didn’t hear u!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;[I wonder which game it is...]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 4(Again?):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;thinking…&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;hints?&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 8 (Programmer):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; Game Design Document *&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;yay I got it right!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #38761d;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;(Have you ever read a single GDD?)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;LOL&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* No!!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 9 (Studio Manager):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; Well…a GDD is what a game can be!&amp;nbsp; It’s not what a game will turn out to be, but it’s what a game can be! *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Honest!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 4 (OMG!): &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Game Disco Developer? Game Developer Disco? Game Dance? *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;oh that’s only GD!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* Game Dance Dance?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 10 (QA Lead):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; Description of game which actually somehow doesn’t get implemented due to technical reasons and time du…. time constraints! &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;[boy, u should be into management…so much diplomacy, yet the truth!]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 11(Engine Lead):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Serious&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* Why? *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Can anyone help me out here?&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;[he doesn’t like getting distrurbed during his tower defense or farm games]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 4(It’s him again!):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;thinking man… still thinking… it helps!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;[yup! Go on]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 12(Senior Game Designer):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;ya right!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;h&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;elp me out here!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* What is his problem with life?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 13 (Senior Programmer):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; I mean that’s the only thing that programmers hate! *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;true&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;confession&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 14 (Graphic Artist):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #38761d;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;(What is a GDD?)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;err……&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #38761d;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;(GDD means what?)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;still err…&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #38761d;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;(Gee Dee Dee!) &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;errrrrrrrrrrrrrrrrrrrrrrrrrrrr…..am I gonna get into trouble for this??&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 4 (Enough already!):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; Too much options I’ve given you! You can take any of that!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 15 (Senior Graphic Artist):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; They never follow except the producer! Because the producer truly believes that a game design document is really important for every … *&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;nod&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;[you've to complete the sentence! :P]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 16 (Senior Programmer): &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I hate games! &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;[Ooo boy, so much frustration but with a cheerful face..lolz]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Girl 3(Asst. HR Manager): &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;heeeeee heeeee heeeeeeeeeee&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* *&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: 120%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;trring trring&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;* &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="color: #741b47;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Guy 4(Last time we hope!):&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; Thank you, thank you guys! Meet you again! &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;[AGAIN?? Noooo!!]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Hope you all enjoyed it!&lt;br /&gt;Still no idea what a GDD is? Well, Its Game Design Document. To know more use Google!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-1061836328157602205?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/1061836328157602205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/what-is-gdd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/1061836328157602205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/1061836328157602205'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/what-is-gdd.html' title='What is a GDD?'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ebFy7jXndrY/S4TRXfTfnWI/AAAAAAAABNQ/LuNU50vyTfA/s72-c/surprised1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-8419732412601039262</id><published>2010-02-23T14:20:00.006+05:30</published><updated>2010-02-23T14:28:25.719+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='BioShock Mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='BioShock PC vs Mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='BioShock 3D Mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='BioShock'/><title type='text'>BioShock 3D (PC vs Mobile)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ebFy7jXndrY/S4OSf7hbURI/AAAAAAAABLc/Ng9ShGBhBMc/s1600-h/bioshocltitle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="122" src="http://4.bp.blogspot.com/_ebFy7jXndrY/S4OSf7hbURI/AAAAAAAABLc/Ng9ShGBhBMc/s200/bioshocltitle.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;So I came up with few screenshots that compare the PC/Console version of the critically acclaimed game - BioShock to the 3D mobile version.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: auto;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;embed flashvars="host=picasaweb.google.com&amp;amp;hl=en_US&amp;amp;feat=flashalbum&amp;amp;RGB=0x000000&amp;amp;feed=http%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2Fpuri666%2Falbumid%2F5441351307529488945%3Falt%3Drss%26kind%3Dphoto%26hl%3Den_US" height="267" pluginspage="http://www.macromedia.com/go/getflashplayer" src="http://picasaweb.google.com/s/c/bin/slideshow.swf" type="application/x-shockwave-flash" width="400"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;br /&gt;Before you get all judgemental, here's more technical details that compares&amp;nbsp;the&amp;nbsp;versions.&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;i&gt;(Thanks to hubby- Arjun Nair, also Producer of BioShock 3D Mobile)&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_ebFy7jXndrY/S4OWiIULZ7I/AAAAAAAABLk/2Et0kcIfOD4/s1600-h/generationgap.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="195" src="http://1.bp.blogspot.com/_ebFy7jXndrY/S4OWiIULZ7I/AAAAAAAABLk/2Et0kcIfOD4/s400/generationgap.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Know more about the mobile version of BioShock &lt;a href="http://theindiangamedesigner.blogspot.com/2010/02/bioshock-3d-mobile-released.html"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-8419732412601039262?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/8419732412601039262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/bioshock-3d-pc-vs-mobile_23.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/8419732412601039262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/8419732412601039262'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/bioshock-3d-pc-vs-mobile_23.html' title='BioShock 3D (PC vs Mobile)'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ebFy7jXndrY/S4OSf7hbURI/AAAAAAAABLc/Ng9ShGBhBMc/s72-c/bioshocltitle.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-5039861148139441569</id><published>2010-02-22T13:21:00.010+05:30</published><updated>2010-02-24T16:40:53.998+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='NASSCOM'/><category scheme='http://www.blogger.com/atom/ns#' term='24fps awards'/><category scheme='http://www.blogger.com/atom/ns#' term='NASSCOM animation and gaming summit'/><category scheme='http://www.blogger.com/atom/ns#' term='NASSCOM gaming summit 2009'/><title type='text'>NASSCOM Gaming Summit 2009 &amp; 24fps Award</title><content type='html'>Should have posted earlier... but then I got all busy with my marriage preparations&amp;nbsp;and then besides facebook, I forgot to update it anywhere else...So here it goes....better late than never :)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;NASSCOM ANIMATION AND GAMING SUMMIT 2009&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;November&amp;nbsp;7th 2009 saw the first ever 'full&amp;nbsp;fledged' Indian&amp;nbsp;gaming summit that took place in Hyderabad.&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ebFy7jXndrY/S4T3mLv4kvI/AAAAAAAABNo/NobYWgQQAmU/s1600-h/adam09.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://3.bp.blogspot.com/_ebFy7jXndrY/S4T3mLv4kvI/AAAAAAAABNo/NobYWgQQAmU/s200/adam09.jpg" width="130" /&gt;&lt;/a&gt;&lt;/div&gt;It was&amp;nbsp;inaugurated&amp;nbsp;by Ernest Adams of the '&lt;a href="http://www.designersnotebook.com/"&gt;Designer's Notebook&lt;/a&gt;' fame. An industry veteran of over 20+ years of experience in Game Design, Ernest Adams, spoke about '&lt;a href="http://www.animationxpress.com/gx/gx43.htm"&gt;The Promise of India: Ancient Culture, Modern&amp;nbsp;Game Design.&lt;/a&gt;'&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S4T4XXWuL6I/AAAAAAAABNw/8XbcmOYuH1w/s1600-h/Copy+of+DSC03826.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="121" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S4T4XXWuL6I/AAAAAAAABNw/8XbcmOYuH1w/s200/Copy+of+DSC03826.jpg" width="200" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;I was&amp;nbsp;honored&amp;nbsp;to be one of the speakers at this summit.&lt;br /&gt;Here's a small article on my session:&lt;br /&gt;&lt;a href="http://www.animationxpress.com/gx/gx34.htm"&gt;Writing a Game Design Document - What the books don't teach you!&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S4T2EHiX0yI/AAAAAAAABNY/XoadpQuzaHI/s1600-h/bio0904.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="132" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S4T2EHiX0yI/AAAAAAAABNY/XoadpQuzaHI/s200/bio0904.jpg" width="200" /&gt;&lt;/a&gt;My husband (Arjun Nair) along with another&amp;nbsp;colleague - Vishwas Kasat, presented a session on '&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;a href="http://www.animationxpress.com/gx/gx36.htm"&gt;Bringing a killer console game to mobile&lt;/a&gt;&amp;nbsp;which spoke about bringing the console game 'BioShock' to the mobile (3D and 2D).&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;There were a lot of informative sessions that took place. All articles can be found &lt;a href="http://www.animationxpress.com/gx/gx-index04.htm"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;For the first time, people like us had the opportunity to interact with others in the Indian gaming industry.Otherwise&amp;nbsp;GDC and&amp;nbsp;other&amp;nbsp;gaming summits abroad are usually attended by the CEOs or senior management staff and hence our chance to mingle and interact with others is very rare.&amp;nbsp;So the NASSCOM gaming summit came as a saviour. I hope more and more local summits like this happens and enables people working in the industry to get to know each other and share knowledge!&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #b45f06;"&gt;MAAC 24FPS AWARDS&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ebFy7jXndrY/S4I6DuxSYMI/AAAAAAAABGk/T1nEfkuE1Ek/s1600-h/Copy+of+DSC03840.JPG" imageanchor="1" style="clear: right; display: inline !important; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="220" src="http://1.bp.blogspot.com/_ebFy7jXndrY/S4I6DuxSYMI/AAAAAAAABGk/T1nEfkuE1Ek/s200/Copy+of+DSC03840.JPG" width="160" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;Also around the same time, i.e. on 6th&amp;nbsp;November&amp;nbsp;2009, we won the Best Game Design award at the 24fps Animation Awards organized by MAAC for Movin' Maze 3D - iPhone.&amp;nbsp;We shared the award with Ghajini, the game.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;Unfortunately, due to some miscommunication, I wasn't informed that we won the award.&amp;nbsp;So, at the last moment, another studio head, Shaina Rajan went ahead and collected the award on my/our dept's behalf.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px; font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;How I wish I was there to collect the award! *sigh*&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;Anyways&amp;nbsp;cheers! :D&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;The complete list of winners are &lt;a href="http://www.cgtantra.com/forums/showthread.php?t=19386"&gt;here&lt;/a&gt;.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;(Indiagames is&amp;nbsp;misspelled&amp;nbsp;as Indian games)&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 3px; -webkit-border-vertical-spacing: 3px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-5039861148139441569?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/5039861148139441569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/nasscom-animation-and-gaming-summit.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/5039861148139441569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/5039861148139441569'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/nasscom-animation-and-gaming-summit.html' title='NASSCOM Gaming Summit 2009 &amp; 24fps Award'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ebFy7jXndrY/S4T3mLv4kvI/AAAAAAAABNo/NobYWgQQAmU/s72-c/adam09.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-4121692299500847207</id><published>2010-02-11T12:43:00.002+05:30</published><updated>2010-04-16T13:12:16.071+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='BioShock Mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='BioShock Verizon'/><category scheme='http://www.blogger.com/atom/ns#' term='BioShock 3D Mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='BioShock'/><title type='text'>BioShock 3D Mobile Released!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ebFy7jXndrY/S8gUFgQWskI/AAAAAAAABYM/xVsWoGBPMSs/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_ebFy7jXndrY/S8gUFgQWskI/AAAAAAAABYM/xVsWoGBPMSs/s200/1.jpg" width="161" /&gt;&lt;/a&gt;This long awaited game is now available for the Verizon mobile devices.&lt;br /&gt;Release Date: 9th Feb 2010&lt;br /&gt;&lt;a href="http://mediastore.verizonwireless.com/onlineContentStore/index.html?lid=//global//entertainment%20and%20apps//games#contentType=GAME&amp;amp;displayName=BioShock%203D&amp;amp;selectedItemID=36797474"&gt;Click here to see it in the Verizon store&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ebFy7jXndrY/S8gUacVk-eI/AAAAAAAABYU/METKwwKnSv4/s1600/bioshock_mobile_new_screens.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_ebFy7jXndrY/S8gUacVk-eI/AAAAAAAABYU/METKwwKnSv4/s320/bioshock_mobile_new_screens.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;BioShock 2D Mobile also released for the Verizon mobile devices.&lt;br /&gt;Release Date: 5th Jan 2010&lt;br /&gt;&lt;a href="http://mediastore.verizonwireless.com/onlineContentStore/index.html?lid=//global//entertainment%20and%20apps//games#selectedItemID=36331670&amp;amp;contentType=GAME&amp;amp;displayName=BioShock"&gt;Click here to see it in the Verizon store&lt;/a&gt;.&lt;br /&gt;Also, &lt;a href="http://www.blogger.com/a%20href=%22http://verizongamereview.blogspot.com/2010/01/kmgr-of-bioshock-part-1.html"&gt;click here for the 2D mobile game review&lt;/a&gt;. It got a 7/10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;s&gt;The 3D review is yet to come as it just got released.&lt;/s&gt;&lt;br /&gt;Edit: It's now released. Click &lt;a href="http://theindiangamedesigner.blogspot.com/2010/04/bioshock-3d-mobile-review.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I've been the lead designer for both the 2D and 3D mobile versions, however have been very closely associated with the 3D one as I belong to the 3D studio.&lt;br /&gt;&lt;br /&gt;The 3D game has closely followed its console version and tried to do justice to it.&lt;br /&gt;&lt;br /&gt;BioShock 3D ran into its alpha stages during recession time and I ended up losing my team members... This meant that the whole design was now on my heads... I literally had to read thru my team's work and redo the designs...&lt;br /&gt;&lt;br /&gt;I also saw that a lot of similarities, pop ups, help messages, simple things as such was not implemented. I decided that we should do it. Although I was overloaded with the whole design (plus time was running short), I managed to squeeze these little things inside to get the whole feel!&lt;br /&gt;&lt;br /&gt;The redesigning of levels took a toll on me, but I did take 3 ppl's job and still delivered it on time...&lt;br /&gt;This game has given the whole team a lot of learning experience and it has been one of the most tiring yet pleasurable project!&lt;br /&gt;&lt;br /&gt;I hope people like the game. We all did and we are honest! :)&lt;br /&gt;&lt;br /&gt;Reblogged in &lt;a href="http://confessionsofaconfusedfreak.blogspot.com/"&gt;Confessions of a Confused Freak&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-4121692299500847207?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/4121692299500847207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/bioshock-3d-mobile-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/4121692299500847207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/4121692299500847207'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/bioshock-3d-mobile-released.html' title='BioShock 3D Mobile Released!'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ebFy7jXndrY/S8gUFgQWskI/AAAAAAAABYM/xVsWoGBPMSs/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-3633415323756370346</id><published>2010-02-01T15:44:00.015+05:30</published><updated>2010-06-08T13:19:26.865+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Journey'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Designer'/><category scheme='http://www.blogger.com/atom/ns#' term='Indian Game Designer'/><title type='text'>My journey - Part 3 - From the first disaster to the next</title><content type='html'>&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman';"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Previous Entries:&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/01/part-2-unexpected-turn-of-events.html"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman';"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman';"&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/01/part-1-i-was-different.html"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Part 1: I was different&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman';"&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/01/part-2-unexpected-turn-of-events.html"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Part 2: Unexpected turn of events&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman';"&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/01/part-1-i-was-different.html"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span"&gt;After a successful completion of a mobile chat application program, which our team lovingly called as ‘Me2U’, and with a first class in the final year, I thought It would be easy to get a good job. But fate willed otherwise! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span"&gt;I was enrolled for the aptitude test for Patni, one of the reputed software firms. When I arrived at the mentioned venue on the said date, I saw about hundreds and thousands of jobless people. Thankyou! That was very encouraging! Bah.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span"&gt;Mustering up some confidence from what was left I entered the building. Soon there was a pre-placement talk; and all candidates were sent to different rooms as per their enrollment numbers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span style="font-family: inherit;"&gt;A bell rang and the test papers were distributed. Although I do not recall the actual question, the first one that caught my attention was on similar lines to this:&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;Directions(Q. 6-10): Below is given a passage followed by several possible inference which can be drawn from the facts stated in the passage. You have to examine each inference separately in the context of the passage and decide upon its degree of truth or falsity.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;Mark answer 1): if the inference is “definitely true”, i.e. it properly follows from the statement of facts given.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;Mark answer 2): if the inference is “probably true” though not “definitely true.” in the light of the facts given.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;Mark answer 3): if the data are inadequate, i.e. from the facts given you cannot say whether the inference is likely to be true or false.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;Mark answer 4): if the inference is “probably false” though not “definitely false” in the light of the facts given.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;Mark answer 5): if the inference is “definitely false”, i.e. it cannot possibly be drawn from the facts given or it contradicts the given facts.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;span class="Apple-style-span" style="color: black; font-family: 'Times New Roman'; line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;span class="Apple-style-span" style="color: black; font-family: 'Times New Roman'; line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;Passage: Efficiency of capital has long been an area of neglect and remains so. This aspect is unders&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;cored in the eleventh plan draft, ironically in its demand for the rate of investment being raised to 35.1% of GDP from 29.1% in 2004-2005. The irony lies in the fact that the planning commission has consistently relied on the Incremental Capital Output Ratio (ICOR) as tool of expediency rather than one designed to promote efficiency. Yet, the ratio conceptually seeks to get the most out of the capital stock that is existing and is being added. The ratio now is 3.7, i.e. the capital needed for an output of 3.7 times. If the effective ratio is brought down during 2007-2012, then it would be possible to achieve a GDP growth value of 8.9% over the period with a lesser level of investment than 35.1%. Nobody doubts that capital formation is critical to a higher rate of growth in GDP, but efficiency lies not so much on the capital stock as its utilization.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S2ar-u_P23I/AAAAAAAABEA/evIKvIXX0OU/s1600-h/confused-girl.jpg" imageanchor="1" style="clear: right; display: inline ! important; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-style: normal; line-height: 120%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S2ar-u_P23I/AAAAAAAABEA/evIKvIXX0OU/s1600/confused-girl.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S2ar-u_P23I/AAAAAAAABEA/evIKvIXX0OU/s200/confused-girl.jpg" width="136" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;6. The present rate of investment is around 30% of GDP.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;7. Higher the capital output ratio, higher is growth of GDP.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;8. When the rate of investment increases the capital output ratio also increases.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;9. Efficiency of capital largely depends upon capital stock.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="color: #783f04;"&gt;10. The issue of efficiency of capital is now assuming adequate importance from the Government of India.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;WTF! How does THAT test my programming efficiency??? (Maybe when my heartbeat rate was lower, this would’ve made sense… but it didn’t then! ok..so i get lost here even now!)&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;However, when I turned the sheets, I was a little relieved. There was a verbal section, analytical section and quanta section.The verbal section was alright. The analytical section was fun but time consuming and by the time I hit maths, it was time up!&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;Hey! I had no clue how to multiply 1553283 with 343434 any faster than the traditional method since I was not allowed a calculator! And why not!! What’s with the no calculator allowed crap!! Come on, use the technology to advance!!!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;I really don’t understand why the MBA kinda entrance tests are made mandatory for software programmers. Maybe I’m the only one seeing it as a problem. I was least prepared for this. Might as well have gone for some MBA entrance test coaching classes!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;Putting on a face of rejection, I walked away from there. Ya, duh! Obviously I wasn’t selected!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;I had some kind of personal hatred towards these kind of aptitude tests which also meant all the mighty software companies were ruled out for me!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_ebFy7jXndrY/S2aqkQt9HNI/AAAAAAAABD4/umDcYzW38Ns/s1600-h/jobless.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_ebFy7jXndrY/S2aqkQt9HNI/AAAAAAAABD4/umDcYzW38Ns/s200/jobless.jpg" width="160" /&gt;&lt;/a&gt;&lt;/div&gt;Soon I got a job interview with a mobile company which I would not like to name here. I had a terrible experience there. The interviewer was a sexist!&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;He just wouldn’t believe that I had actually coded in my final year project. He went on to say that we might have bought the project and stuck our names to it! With a calm attitude, I argued with him, made him understand my part of the code, the architecture, how we preferred using canvas over forms to give a better feel etc, but no! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;He then said that the other two guys in my team would’ve done the coding and I pretty much did nothing. My frustration meter was begin to move to the higher side. Somehow maintaining my temper, I asked him, “Then how did I clear your technical round? I had to write code samples and answer the&amp;nbsp;other&amp;nbsp;questions too. So passing by fluke is out of question. Don’t you think?” For which he said that I might have cheated by trying to lure the supervisor! GRRRRR!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;Then he said he will ask me a technical question. I asked him to go ahead.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;Can you believe what he asked me? He pointed to a random location on the screen of a mobile device and asked me to tell its coordinates!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;My answer: I snatched my resume from his hand, took my file, gave him an evil glance and walked out of the room.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;I might’ve totally done it differently today; probably even smashed his face! xD&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;After these disasters, life took a different turn…&lt;br /&gt;&lt;br /&gt;Next Entry:&lt;br /&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/06/my-journey-part-4-first-job.html"&gt;Part 4: The first job!&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div align="right" class="MsoNormal" style="text-align: right;"&gt;&lt;span style="font-style: normal;"&gt;to be contd…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-3633415323756370346?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/3633415323756370346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/indian-game-designer-part-3-from-first.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/3633415323756370346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/3633415323756370346'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/02/indian-game-designer-part-3-from-first.html' title='My journey - Part 3 - From the first disaster to the next'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ebFy7jXndrY/S2ar-u_P23I/AAAAAAAABEA/evIKvIXX0OU/s72-c/confused-girl.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-6796757022347766522</id><published>2010-01-29T18:39:00.006+05:30</published><updated>2010-06-08T13:18:34.106+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Journey'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Designer'/><category scheme='http://www.blogger.com/atom/ns#' term='Indian Game Designer'/><title type='text'>My journey - Part 2 - Unexpected turn of events</title><content type='html'>&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Previous Entry:&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;/span&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/01/part-1-i-was-different.html"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Part 1: I was different&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;One day, my dad&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: 11pt; line-height: 120%;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;bought home&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Calibri, sans-serif; font-size: 11pt; line-height: 120%;"&gt;&amp;nbsp;&lt;/span&gt;a handheld console (a game boy clone*) from the nearby town, which mostly played tetris, and some tennis etc. It was awesome. I was so possessive about it that I carried it almost everywhere.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: inherit;"&gt;&lt;span class="Apple-style-span" style="font-size: small; font-style: italic; line-height: 19px;"&gt;&lt;span class="Apple-style-span" style="line-height: normal;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;*&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;The only things available in the market in the town side were the clones. No one there knew what or who a Nintendo was! Plus it wasn’t like we could’ve afforded the real one IAC.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Then when we moved to Ahmedabad, in Gujarat, I pretty much had this dead handheld and nothing else… However my social activities and outdoor games improved. I didn’t feel like I was missing much.&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://2.bp.blogspot.com/_ebFy7jXndrY/S2LidMYhOUI/AAAAAAAABDE/-kOd2r4U0Wk/s1600/battlecity.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_ebFy7jXndrY/S2LidMYhOUI/AAAAAAAABDE/-kOd2r4U0Wk/s200/battlecity.png" width="198" /&gt;&lt;/a&gt;&lt;span style="font-style: normal;"&gt;Then, post my tenth standard, we had to move again to Navi Mumbai in Maharashtra and making new friends was a pain… Loneliness overcame and then comes my dad to the rescue with a NES clone! Mario, Duck Hunt, Tank and more of the same games in different repeated variations termed as 1000 games in one cartridge! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;But, I loved it, it was like a family entertainment. My mom too enjoyed it. Tank Level Editor was great fun! But how long could the clones last! They succumbed to wear and tear, thanks to me though.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;And then it was the dawn of the PC era (for me). I really wanted one. Most of my friends in junior college had one. My dad was trying hard to see if the budget fitted. We had loans and other things to deal with. I didn’t pressurize him either. I sorta figured out that the finances weren’t that great. And trust me, most parents in India don’t think part time jobs for their college kids is a good idea. So, that was ruled out!&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;After few months of saving and after another little loan, my dad did come home one day with a PC for me! Oh boy, tears of happiness ran down my cheeks that day! The love of my life had walked in that day (year 1999-2000)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;Until then, my computer access was restricted to my school, dad's office and few friends' places.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;My best friend, Abhishek (Abhi) was the one who introduced me totally to the world of videogames. He is the one responsible for where I’m today. He gets the credit to turn a simple village girl into a gamer &lt;/span&gt;&lt;span style="font-family: Wingdings; font-style: normal;"&gt;J&lt;/span&gt;&lt;span style="font-style: normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Wingdings;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;He walked home one day with his Age of Empires II game CD. He taught me how to play and soon enough I got really good at it and addicted too!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-style: normal;"&gt;Roadrash, NFS, Quake, UT, Warcraft 3 and more followed one after the other.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;By then I was into engineering college and another one of my best friends, Rohan (Ro) joined me and Abhi in our gaming endeavors. We ended up heading to a cybercafé and played&amp;nbsp; the AOE II deathmatch! I kicked their ass ofc. :D Persians FTW!&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;Even during college festivals, we three were mostly found organizing video game competitions. I was the only regular girl to play games there. I do remember there was one more girl. She was good but she seldom came. I for one never bothered about the number of guys there. I joined Quake LAN matches, kicked some ass, got my ass kicked by some experts too. Helluva fun!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;/span&gt;&lt;span style="font-style: normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-style: normal;"&gt;We continued this habit of deathmatch for quite some time. All three of us were in love with AOE! Then one fateful day the owner of the cybercafé handed out some free distribution samples of a game called ‘Ragnarok’ the first MMORPG to come to India (officially).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_ebFy7jXndrY/S2Li1pQFVBI/AAAAAAAABDM/AZT0Opt11q8/s1600-h/screenChaos000-1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_ebFy7jXndrY/S2Li1pQFVBI/AAAAAAAABDM/AZT0Opt11q8/s320/screenChaos000-1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Obviously, it needed internet connection and I didn’t have one. I didn’t mention that before did I? Ya, it’s not that easy. Money matters!&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;My friend Ro was the first one to check out the game and then he sorta like it. Then Abhi joined him. I couldn’t without the internet. Whenever I went to Abhi ‘s place, I played the game and I enjoyed it. MMO’s are fun for more reasons than one. I desperately wanted an internet connection. So, pestered my dad! Poor thing did get me one. He figured that I don’t ask a lot of things anyways.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;And then the crazy MMORPG addiction began, the uncontrollable urge to excel! I was out there to prove god knows what! Hardly anyone thought I was girl, as usual I was being treated as a cross-dresser till Ro &amp;amp; Abhi got protective about me. &lt;span class="Apple-style-span" style="font-family: inherit;"&gt;:P&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Wingdings; font-style: normal;"&gt;&lt;/span&gt;&lt;span style="font-style: normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Wingdings;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;After a lot of leveling up, one day I met another girl in the game, yes a girl IRL. And soon enough we found that there were some more girls in the game. There was an all girls meet and we all went for it! It was awesome :D&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;Even when my final semester kicked in, I played the game and made sure I was there for my guild during the WOE (War of Emperium)! My mom was so worried that I was gonna flunk the exams. But hey! I passed my final year with a firstclass in hand and played more.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-style: normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-style: normal;"&gt;Now I was one of the job hunters!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Next Entries:&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/02/indian-game-designer-part-3-from-first.html"&gt;Part 3: From the first disaster to the next&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/06/my-journey-part-4-first-job.html"&gt;Part 4: The first job!&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;/div&gt;&lt;div align="right" class="MsoNormal" style="text-align: right;"&gt;&lt;span style="font-style: normal;"&gt;to be contd…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-6796757022347766522?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/6796757022347766522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/01/part-2-unexpected-turn-of-events.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/6796757022347766522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/6796757022347766522'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/01/part-2-unexpected-turn-of-events.html' title='My journey - Part 2 - Unexpected turn of events'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ebFy7jXndrY/S2LidMYhOUI/AAAAAAAABDE/-kOd2r4U0Wk/s72-c/battlecity.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3346712947098092403.post-3797842958625177680</id><published>2010-01-29T17:27:00.003+05:30</published><updated>2010-06-08T13:17:04.943+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Journey'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Designer'/><category scheme='http://www.blogger.com/atom/ns#' term='Indian Game Designer'/><title type='text'>My journey - Part 1 - I was different</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;I thought my love for gaming began during my junior college days, but today I realize that the seeds were sown much before!&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Hailing from&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;an&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&amp;nbsp;&lt;span class="Apple-style-span" style="color: #a64d79;"&gt;orthodox middle-class Tamil Brahmin family in a small village of Kerala&lt;/span&gt; in India&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;,&amp;nbsp;&lt;span class="Apple-style-span" style="line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;n&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&amp;nbsp;I never imagined that I would be game designer some day. That was a profession unheard of. It still isn’t that popular in India.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;July 18 of 198&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;4&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; saw Beverly Lynn Burns become the &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;first woman&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; Boeing 747 captain in the world.  &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span class="Apple-style-span"&gt;(Ya, the fact is ripped off Wikipedia! :P)&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;She made a difference! When she was celebrating there, in another corner of the world, &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;I was born&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;! :D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span class="Apple-style-span"&gt;(Did that make an impact? No..? *sigh* I thought it sounded so cool!)&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small; font-style: italic;"&gt;&lt;span class="Apple-style-span"&gt;(Plz ignore the fact that it was also the day the ‘San Ysidro McDonald's massacre’ took place… Let’s look into the good things here… Maybe my violent streak is because of that…:-S)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Studies came easy to me atleast till college ;).  Classical music and dance was spread across my family and as per tradition, I learnt a bit of all! Temples and prayers were like food and water. Girls’ dresses were restricted to uniforms, long skirts-blouses, sarees, half-sarees, churidhars (which too came in later)!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;No kidding. It was a small village with elderly people still binded to old traditions, values and superstitions.&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ebFy7jXndrY/S2LjFeIOI3I/AAAAAAAABDc/GLeTj67I-pQ/s1600-h/Denim+Jeans.jpg" imageanchor="1" style="clear: left; display: inline ! important; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_ebFy7jXndrY/S2LjFeIOI3I/AAAAAAAABDc/GLeTj67I-pQ/s200/Denim+Jeans.jpg" width="165" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;In midst of such an orthodox society, my broad-minded dad gets me a jeans and tee from town side! I was damn excited and I couldn’t wait to wear it! So wearing my new jeans and tee, I stepped out of my home and all the village kids including my friends were surprised rather shocked. It was a rare sight back then. I carried it out with confidence. I felt different, I felt I broke a stupid rule, I loved it!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Then it was time to show it off at school and similar reactions there too! It probably sounds stupid now, but it was a big deal then!&lt;br /&gt;&lt;br /&gt;Back in school, computer lab sessions were my favourite. Once taught I could remember the procedure forever. During free periods, I would take few friends and head to the computer lab and start playing games.&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Little did I realize that the future was calling out to me! :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Next Entries:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/01/part-2-unexpected-turn-of-events.html"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Part 2: Unexpected turn of events&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/02/indian-game-designer-part-3-from-first.html"&gt;Part 3: From the first disaster to the next&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://theindiangamedesigner.blogspot.com/2010/06/my-journey-part-4-first-job.html"&gt;Part 4: The first job!&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;to be contd…&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3346712947098092403-3797842958625177680?l=theindiangamedesigner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theindiangamedesigner.blogspot.com/feeds/3797842958625177680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/01/part-1-i-was-different.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/3797842958625177680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3346712947098092403/posts/default/3797842958625177680'/><link rel='alternate' type='text/html' href='http://theindiangamedesigner.blogspot.com/2010/01/part-1-i-was-different.html' title='My journey - Part 1 - I was different'/><author><name>Purnima</name><uri>http://www.blogger.com/profile/06013166547780474666</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://3.bp.blogspot.com/-4fEBLXdDQTE/Ttc_n95GhpI/AAAAAAAABxs/qsfdLiSXWHY/s220/DSC00323.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ebFy7jXndrY/S2LjFeIOI3I/AAAAAAAABDc/GLeTj67I-pQ/s72-c/Denim+Jeans.jpg' height='72' width='72'/><thr:total>2</thr:total></entry></feed>
